Indie Film Blog

                                                 One Vision's Long Journey into Reality

  

A diary of my arduous process to develop, finance and produce a totally independent, digital, feature film.  Come along for the ride, comment if you like, and maybe we’ll learn something, and of course have a little fun.  Originally I gave myself from March 15, 2005 to September 15, 2006 to turn my dream and vision into reality, with only my imagination to guide me.  Since we all know film development can be unpredictable and full of unanticipated obstacles, a self-imposed deadline should not jeopardize the project's quality.  My new timeline will remain more flexible and production will commence when the script is where it needs to be in order to tell an engaging and original story.  Check in regularly for my ongoing progress ...  J Alden


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Archive Twenty-three

January 6,  2007 - The New Year

Wisdom from one hyphenate to another ...

Met with the writer/director (a friend) of the film I just worked on, and had a frank and intriguing discussion with him about his film.  He gave me a strong piece of advice.  (I'm paraphrasing here.)  "Whatever you do, for sure do your film.  Don't let anybody discourage you, or talk you out of it.  For me, it was the the most work, the most stress, and the hardest time I ever had, but also the most fun ever.  It was very gratifying,  and I wish I had started doing this 30 years ago."  We're about the same age, so I guess that dates us, huh?  Then I asked if there was anything he'd do differently.  He said the main thing he didn't do well enough was plan.  "I'm sure I would have had many less surprises if we'd only planned more.  We did no rehearsals for the actors.  Only a table read.  And we didn't have must of a prep for the crew.  What a mistake.  We were always playing catch-up.  Whatever you do, plan, plan, plan."  'Nuff said ...

I figure that's a good way to start the new year.  With new energy, new resolve and a new plan.  Yup, I've pretty much decided to get this production rolling by this summer.  Getting all my ducks in a row now.  Just about finished with the fifth script draft and will probably just need a polish or two.  In fact, I'm up here at Shasta right now working on it.  Also, am going to start beginning my search for a DP, Casting Director and Line Producer real soon.  (Anyone out there interested, or want to refer me to someone?)  And very importantly, getting all the cash together, which is a whole other story in itself ...

Speaking of being up here at Shasta, it was exactly a year ago that we found out about the development going in next to our property, giving rise to my concerns about shooting up here in the midst of all that.  Well, we just got word that they are going to start logging the property in the spring.  So it appears this whole thing is going forward.  We had been hoping that with the latest housing market softness that the developers would not be so gung-ho about laying waste to the rural ambience here.  Hopefully, this will not interfere with our plans.  I don't want to have to go radical here and develop some new found rural rage ...

Tidbits: Some various and sundry links to check out:  Future of Web Video, CustomFlix Distribution, L A Times Media Predictions, Lost in Light, Indiewire Year-End Poll, Film & Media Studies, Big Pictures ...

J-Alden

 

January 14,  2007 - The 6-Page Itch

Coming down the home stretch with just one last dangerous curve ...

I pretty much finished up the latest script draft, except for this one scene, the longest scene in the whole script.  A six-page hand wringer.  Yup, I've rewritten this scene at least a dozen times, and I still can't quite get it the way I want it.  So, what's the deal?  It's a very pivotal scene, in which I think practically the whole story hangs on.  Meaning, I get the feeling if this scene is good, so is the whole film.  If not, it dies right there in the theater seat.  Problem is, it's mostly a dialogue scene that has a lot of exposition, in which a lot of information is dished out to the audience ...

Another problem is, it's probably too long.  I don't think there's an official rule or anything, but about every screenwriting teacher I ever had and every screenwriting class, workshop or seminar I've ever been to, usually dictates that a scene of about four pages it about the limit.  If you start getting more than that, then you're probably getting yourself into some trouble as today's audiences just don't have the attention span to stay interested that long.  If you have to do it, you'd better make that scene very intriguingly special.  Wow, you think this is true?  It doesn't seem to cut it at four pages, and at eight pages it is too winded.  I wonder what would happen if I just cut it out?  Oh, hell ...

Another problem with it is the amount of exposition.  I've cut quite a bit out, but still it seems a bit too thick.  They say (who does? -- you know the screenwriting gurus) that if you really have to dump some exposition out (because all script have some of it), you'd better figure out a way to make it invisible.  As ol' Bogey used to say, if he had to spit out exposition there'd better be camels humping in the background.  OK, so where do I get the camels? ...

Well, just so happens I may have a few ways to get one, or in other words a few ways to hide that exposition and distract the audience in the process.  It's been said that there are several techniques for doing this:  A) Dramatic Irony - essentially letting the audience in on info the characters don't know about, making the dramatic tension more important that the revealed info;  B) Active Exposition - creating a situation where the character can only get what they want through dramatic action by giving the info out to another character they need something from; C) Conflict Exposition - deliver and surround it with physical conflict, fights, chases, life and death situations; D) Emotional Need - have the character active in pulling the info out of another by forcing it from another using the basest human emotions; E) Emotional Want - more about the audience wanting to know because info has been kept from them so long their curiosity is piqued.  In some ways these are all related and can be used in conjunction with each other.  In my case, I've been trying a combo of B, D & E with a touch of C.  Yet, I still haven't quite been able to scratch that itch right.  But I think I've almost got it in my sights.  I just can't quite reach it yet ...

J-Alden

 

Comments -- RE: The 6-Page Itch -- 1/16

I am probably one of the last people to give suggestions in this area because I am too wordy in my dialog, but is there a way though C of splitting it up giving some action relating to it and then going back to it?
 
ML

 

January 24,  2007 - Done Deal

Wrapping up wordsmithing and hopefully on to next phase ...

Sorry it's been so long since I posted an entry.  A couple days after I reached a milestone with the script I got food poisoning.  Man, I can't remember ever being that sick.  I upchucked my guts for about a day and then it took several to recover.  A couple times I thought I might be checking out.  It certainly gave me pause to consider my mortality.  Which oddly enough, fits into the theme of the script.  In addition it make me think how in a way each day is a gift, and we'd better make the best of it.  More motivation to get this thing going ...

Anyway, I finally did it.  Actually finished the latest script draft (fifth), and now have a couple polishes ahead of me down the road.  But I'm not going to worry about that too much right now, as I'll probably be making changes right up until we shoot, and actually between takes when we do shoot ...

That scene I was obsessing about in my last entry did finally come together, even though I am still not 100% happy with it.  It's passable for now, but I'm sure I'll be tweaking it again and again (I actually did something similar to what the comment suggests below).  So, why's it so important?  Well, it's the point when several layers of the script start to coalesce and make sense.  The story starts out as a family drama, then morphs into a spiritual mystery and finally grows into a mystical adventure.  Hopefully the audience can follow the transitions, as I'm trying  not to get too trapped by the conventions of any genre.  But it may not always be easy to follow, and in fact I doubt this is nourishment for a general, conventional audience ...

I probably already stated this before, but wanted to re-emphasize what the theme of the story is: COURAGE.  Each character has an issue with it, but of course the main character, Hope, is where most of that is focused and through which that comes out.  The content involves the idea of immortality and that the most common fear we all face is the fear of death.  And that because of that, we don't live out our lives to the fullest, but are actually afraid of life because of it.  This may seem like a depressing, unpopular subject to tackle, but not the way I handle.  Of course, that comes into play, but I play a little 'what if?' throughout the story.  Such, as: what if death is a type of illusion?; what if life is a simulation?; what if religion is a con and only a way to control us?; what if no one but ourselves can actually 'save' ourselves, each of us individually?; and what if someone stumbled across a way to do this?; and what if the powers that be didn't like that?; and what would you do if you were in the middle of that?  Well, our main character is right in the cross hairs of that, and doesn't even know it, until ...

Well, you've got to see the film to find that out ...

J-Alden

 

January 30,  2007 - The Next Step

Moving on and stepping up to the plate ...

Several things going on now.  I've started receiving reels and resumes from Cinematographers, Line Producers and Casting Directors.  Once I get through the mountain of stuff, Ill let you know how that goes.  It's always an intriguing process finding people and hiring them, and seeing the different ways to come at the same job.  But most of all, to see the vast array of people that populate this world, and who does actually work in this industry.  Totally amazing.  I love it, and am in awe of it ...

I started doing a schedule for the production this week, using the Axium software.  Seems fairly easy to use, and fairly powerful.  A little different than not doing strips for a production board.  Although, I guess you can use a feature in this program to print those out.  I'm just doing a preliminary one, and will let the Line Producer hone it out for a final one.  I've already done a budget, though not a real one.  Just based on the actual funds we have to shoot with.  I wanted to do a schedule to see how it fit with the budget I'd drawn up.  Hopefully they'll match up, or I'll have to force it somehow ...

I've also been playing with this pre-vis software, FrameForge 3D Studio.  It goes beyond normal storyboarding and allows me to pre-visualize my shots in 3D and use whatever camera setup I can dream up.  While I was up at the Shasta house earlier in the month I measured every room that has a scene in it, and now I can input that into this program to set up those interior shots based on the actual location.  So this allows me to do pre-vis, do overhead diagrams and shot lists.  Hey, let's get those actors in here, and now all I gotta do is direct ...

J-Alden

 

 

 

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